Nice- No it certainly isn't (animating on comp) Neither is drawing I don't know how those peeps that make all those speed paints do it. If I want something to come out nice it has to at least be sketched out traditionally.
hey Nas, mind if I ask how you got this scene to loop while the entire song plays? (do you just copy and paste the frames, or is there an action code?) Every time I try, the song plays itself over every 2 seconds.
Oh no I didn't use a loop function. I didn't know how to code it to the length of the animation, so instead I just first adjusted the length of the timeline to be as long as the song. Then my 8 frames of animation, I turned it all into a symbol and then extended the exposure to the length of the song. That's essentially the same as copy and pasting all the frames over and over to be as long as the song, but it's cleaner cus you can have your symbol on repeat and just extend that. Looks nicer. Less chances of a crash too.
Flash is a mess of a program and I hate it to death. BUT it does let you time your animation with ease, so I just thought I'd give it a shot. It's fun stuff, if you don't care about it actually looking good. But there are some people who can really make flash look dope! Check out Guts-N-Effort, he's a beast from the East who makes Flash look so ridiculously great! guts-n-effort.deviantart.com/a…
Yea I went to school for animation for two years actually. Before that, though, I was in love with animation for essentially my whole life. Did a crappppppppy Dragon Ball Z cartoon back in 99' when I was in middle school, and slightly less crappier cartoon after in 2000. But I didn't really know how to animate well until I went to school. Lots of good books out there, though. If you're ever interested, I could suggest a few.
Haha senpai? Nah just a student for life, it seems. But yea I'd be glad to help you out a bit. First thing you can do is pick up a book by Richard Williams, called The Animator's Survival Guide. It's regarded as the best animation learning book to date. Even pros go back to it and learn something new each time.
The second thing you can do is go to youtube and type in things like "pencil test" or "first pass animation" in the search and find peoples rough animations. Those are the best to study. You can see all the crosshairs, all the guide lines, and paths of action. It gives you almost a blueprint of what the animator was thinking. I'll link you some sweet animators.
Study the masters. Go check out any pencil test by Milt Kahl, or Tex Avery, and look up the Glen Kene animation lectures. They are long and great. He basically does an animation and breaks it down and does notation AS he animates. He's just as good as he sounds, if you don't already know who he is.
Try some pencil tests of your own. The standard ones to start with are first a bouncing ball, a double bouncing ball (one bouncing on top of the other), a pendulum swing, and finally a seaweed leaf animating on spot. They sound sorta silly, but they carry all the basic knowledge of motion. You can get more dynamic after, but the starting stuff is always the most boring.
And finally, if you're really itching to just get to some fun animation, think of a scene, video tape yourself acting it out, and then break it down. Understand the motion, and then try your hand at recreating it. That's what all the pros still do.